REALM WAR: AGE OF DARKNESS
1/10
Realm War: Age of Darkness #1–12 starts after the heroes have already lost. Lucinda has merged Earth with Myst, Neverland, Wonderland and Oz, and the Dark Horde is taking control of what remains.
The opening catches up with human military leadership trying to understand what has happened. Huge parts of the world and its population are gone or unaccounted for. The maps don't describe the world outside anymore, and the people who should be protecting everyone are struggling to survive themselves.
Sela, Shang, Britney and the other survivors have to find one another and figure out what they can still do. The Realm Knights aren't an intact team waiting for orders. Some are missing, some are dead, and some of the people they once fought beside are now helping the Queen.
This covers the full twelve issues, including the ending. There's no way to finish Realm War properly without getting into what happens in #12, because it changes what survives from almost everything before it.
REALM WAR: AGE OF DARKNESS
· Comics / Grimm Universe