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3/7

· Comics / Marvel / X-Men

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3/7 Plantman: Samuel Smithers Plantman brings a ray gun that can turn the vegetation around him into a problem. Trees, roots and vines give him plenty to work with, especially when the ambush is happening around Central Park. He's one of the villains responsible for bringing the original X-Men to Nefaria. His prisoner is Marvel Girl. Later, during the fight over the ransom, the military gets involved. Plantman uses the surrounding vegetation to help the villains escape. Soldiers who were trying to arrest costumed criminals suddenly have a much more immediate problem getting through the plants. That gives him a useful place in this odd little crew. He can change the conditions of a fight without needing to stand in front of somebody and trade punches. His green outfit even helps him avoid notice in the vegetation while the others are drawing attention. It's a small practical detail in a story full of grand schemes. Plantman's name tells you what to expect. The problem is how much of the scenery becomes available to him once the fight starts.

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