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I'm still having a lot of issues with these 3d characters for the Luminary chat. I am scaling back (less obsessive scope creep) and focusing on 3 different base models for each…

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I'm still having a lot of issues with these 3d characters for the Luminary chat. I am scaling back (less obsessive scope creep) and focusing on 3 different base models for each character. SO each character will have 3 different models (paired hairstyle/outfit) that can be switched out. For now I"m sticking to basic animations (walking/running) and anything else I can do simply. Then I'll decide later the best way to go about improving things in future versions.

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