Just a few tips and tricks on Kingdom Come: Deliverance. Things that I didn't know at first and I'm just now finding out.
Tips and Tricks
1. Let your dog hunt while you gather herbs.
Once you've unlocked the Hunt perk in Houndmaster, you can set Mutt to hunt game while you run through the woods and harvest herbs. Right now I need belladonna because I'm making Saviour Schnapps. While I'm gathering it, I've got him hunting rabbits.
I needed 100 game meat for Johanka and 40 for something else. At first I thought I had to manually hunt all of that, but he keeps bringing rabbits back while I'm doing other things. The rabbits I've been getting have around 20 or 30 meat each, so it adds up quickly. It's a really useful way to collect game or meat for cooking while you're already out gathering.
2. Your personal storage chests are connected.
At Miller Peshek's house, where you stay near the start of the game, there's a chest downstairs between the two beds. That's your personal chest.
That chest shares its inventory with your other personal storage chests in owned or rented lodgings. This doesn't mean every chest in every miller's house belongs to you. Make sure you're using your personal storage chest.
3. “A few nights” at an inn means a permanent room.
When you rent a room at an inn, choosing the “a few nights” option instead of one night permanently unlocks that room. The personal chest in your rented room is connected to your other personal storage chests.
So if you put something in your chest at Peshek's, you can access it from the personal chest in one of your rented rooms. You don't have to keep riding all the way back to the mill.
What I do is leave one Saviour Schnapps in the chest I know is mine, since I'm making a bunch of them. Then, when I check another chest, I can look for that same stored inventory to make sure it's connected before I put anything else in it. It's a useful extra check so I don't accidentally use the wrong chest.
There are other tips I might drop later.
4. Double up your auto-brew.
Once you unlock Routine I in Alchemy at level 10, try triggering auto-brew twice quickly while the recipe book is closing. With the right timing, you can queue two brewing actions in one animation instead of opening the book again. It’s a handy timing glitch; results can depend on your version and controls. Routine II at level 13 normally makes three potions per auto-brew, so this trick is about two brewing actions rather than always exactly two bottles.
Alchemy Recipes
Recipes for the original Kingdom Come: Deliverance, including DLC and quest brews. Each ingredient quantity is for one batch; a turn means one run of the sandglass. Pour the listed base first. Where the method says to distil, use the distiller rather than bottling straight from the cauldron.
Aesop Potion
Ingredients: Spirits; wormwood ×1, wild boar’s tusk ×1, belladonna ×1, comfrey ×1.
Method: Boil wormwood and tusk for 2 turns; cool. Add ground comfrey and belladonna without reheating, then distil.
Recipe reference: https://t.co/P2QYQmFSgf
Amor Potion
Ingredients: Wine; antlers ×1, marigold ×1, chamomile ×1, wormwood ×1.
Method: Add ground antlers and boil 1 turn. Add marigold and chamomile, boil 1 more turn, then add ground wormwood without further boiling. Bottle.
Recipe reference: https://t.co/6MYLnhF09B
Antidote
Ingredients: Water; thistle ×2, nettle ×1, charcoal ×1.
Method: Boil thistle 2 turns; add nettle and boil 1 more. Cool, add charcoal without heating, and bottle.
Recipe reference: https://t.co/P7CxuqwkZs
Aqua Vitalis (also called Vitality Potion)
Ingredients: Water; dandelion ×2, marigold ×1.
Method: Boil dandelion 1 turn. Add ground marigold, boil another turn, and distil.
Recipe reference: https://t.co/ylsLEh2k7w
Artemisia Potion
Ingredients: Spirits; sage ×1, wormwood ×2.
Method: Boil sage 1 turn. Add ground wormwood and boil 2 more turns. Cool and distil.
Recipe reference: https://t.co/EC1EqK9tHg
Bane Potion
Ingredients: Wine; wormwood ×1, belladonna ×2, fly agaric ×1.
Method: Boil wormwood 2 turns and cool. Add ground belladonna without heating, add fly agaric, then distil.
Recipe reference: https://t.co/tKKQnOusd5
Bard Potion
Ingredients: Oil; nettle ×1, St. John’s wort ×1, belladonna ×1, charcoal ×1.
Method: Grind nettle and St. John’s wort. Add them with belladonna, boil 2 turns, add charcoal, and bottle.
Recipe reference: https://t.co/t8G02yiWjK
Bivoj’s Rage
Ingredients: Wine; sage ×2, wormwood ×1, cave mushroom ×1.
Method: Boil sage 2 turns and cool. Add ground wormwood without reheating, add cave mushroom, and distil.
Recipe reference: https://t.co/hAAqCoIqdi
Bowman’s Brew
Ingredients: Spirits; eyebright ×2, St. John’s wort ×1.
Method: Boil eyebright 3 turns and cool. Add ground St. John’s wort without further boiling; finish the brew. The wiki lists distillation, though this potion also tolerates simpler brewing.
Recipe reference: https://t.co/cRkJpumCG8
Buck’s Blood
Ingredients: Oil; St. John’s wort ×1, comfrey ×1, dandelion ×1.
Method: Grind St. John’s wort; boil it with comfrey 1 turn. Cool, add dandelion without reheating, and bottle.
Recipe reference: https://t.co/klCteIHE6p
Cockerel Potion
Ingredients: Spirits; mint ×2, valerian ×1.
Method: Grind mint and boil it 1 turn. Add valerian, boil 2 more turns, and distil.
Recipe reference: https://t.co/USb6Immp3j
Digestion Potion (Digestive Potion)
Ingredients: Spirits; chamomile ×2, mint ×1.
Method: Grind chamomile. Add it with mint, boil 1 turn, and bottle.
Recipe reference: https://t.co/UM5Y61SpO5
Dollmaker Potion
Ingredients: Spirits; herb Paris ×2, valerian ×1.
Method: Boil herb Paris 3 turns and cool. Add ground valerian without further heating, then distil.
Recipe reference: https://t.co/oTr839hdzE
Embrocation
Ingredients: Oil; poppy ×1, valerian ×1, eyebright ×1, wild boar’s tusk ×1.
Method: Boil poppy and valerian 2 turns and cool. Add ground eyebright without heating, then the tusk. Finish the brew; the wiki’s detailed method uses distillation.
Recipe reference: https://t.co/OPzSy6v2lm
Hair o’ the Dog
Ingredients: Water; St. John’s wort ×1, sage ×1, mint ×1.
Method: Boil St. John’s wort and sage 3 turns. Cool, add ground mint without reheating, and finish the brew.
Recipe reference: https://t.co/2wA9GtsgCa
Lazarus Potion
Ingredients: Water; valerian ×1, comfrey ×2.
Method: Boil valerian 1 turn. Add ground comfrey, boil 1 more turn, and distil.
Recipe reference: https://t.co/b7FcrjUK83
Lethean Water
Ingredients: Spirits; wormwood ×2, belladonna ×1, fly agaric ×1.
Method: Grind wormwood and add it with belladonna. Boil 3 turns and cool; add fly agaric and distil. This resets your perk choices.
Recipe reference: https://t.co/vliJ5tz6rk
Lullaby Potion
Ingredients: Oil; poppy ×1, thistle ×1, herb Paris ×1.
Method: Boil poppy 1 turn. Add thistle and boil another turn. Cool, add herb Paris without reheating, and bottle.
Recipe reference: https://t.co/dxChTIzKdx
Marigold Decoction
Ingredients: Water; nettle ×1, marigold ×2.
Method: Boil nettle 1 turn and cool. Add marigold without further heating, and bottle.
Recipe reference: https://t.co/0D1y5VvgmC
Moonshine (sometimes listed as Spirits)
Ingredients: Spirits; St. John’s wort ×1, sage ×1, mint ×1.
Method: Boil St. John’s wort 1 turn. Add ground sage and mint, boil another turn, and distil.
Recipe reference: https://t.co/VORIQaaBck
Nighthawk Potion
Ingredients: Water; eyebright ×2, belladonna ×1, cave mushroom ×1.
Method: Grind eyebright; add it with belladonna and boil 3 turns. Cool, add cave mushroom, and distil.
Recipe reference: https://t.co/FQ4LFqpXC9
Padfoot Potion
Ingredients: Water; cobweb ×1, eyebright ×1, valerian ×1, chamomile ×1.
Method: Boil cobweb and eyebright 3 turns. Add ground valerian, boil 1 more turn, and cool. Add ground chamomile without reheating, and bottle.
Recipe reference: https://t.co/EmyXH1oTGU
Poison
Ingredients: Oil; thistle ×1, herb Paris ×2.
Method: Boil thistle 1 turn and cool. Add herb Paris without further boiling, and bottle.
Recipe reference: https://t.co/tneWUKvaas
Preserver
Ingredients: Oil; nettle ×1, mint ×1, St. John’s wort ×1.
Method: Grind nettle and mint, add them, and boil 1 turn. Cool, add St. John’s wort without heating, and distil.
Recipe reference: https://t.co/xfVnLGVaZF
Saviour Schnapps
Ingredients: Wine; nettle ×1, belladonna ×2.
Method: Boil nettle 2 turns. Cool, add ground belladonna, and boil another turn. Bottle.
Recipe reference: https://t.co/wqwlQ1CyPc
Witch Potion
Ingredients: Oil; herb Paris ×1, marigold ×1, belladonna ×1.
Method: Boil herb Paris 1 turn. Add ground marigold and boil another turn. Cool, add ground belladonna without reheating, and bottle.
Recipe reference: https://t.co/5g5wzIoRgJ
Remedy for Merhojed — correct version
Ingredients: Water; thistle ×2, valerian ×1, charcoal ×1.
Method: Boil thistle 2 turns. Add valerian, boil another turn, and cool. Add charcoal without reheating, and bottle. This is the water-poisoning remedy for Pestilence.
Recipe reference: https://t.co/HgDBklk1pK
Remedy for Merhojed — incorrect version
Ingredients: Spirits; valerian ×2, wormwood ×1.
Method: Boil valerian 3 turns and cool. Add ground wormwood without reheating, and bottle. Included for reference only: this version does not cure the villagers.
Recipe reference: https://t.co/HgDBklk1pK
Chamomile Brew — A Woman’s Lot DLC
Ingredients: Water; chamomile ×2, sage ×1.
Method: Boil chamomile 2 turns, add sage, stop heating, and bottle.
Recipe reference: https://t.co/60coeQkvPR
Fake Blood — Hans Capon DLC
Ingredients: Wine; poppy ×1, thistle ×1, St. John’s wort ×1.
Method: Grind all three herbs, add them, and boil 1 turn. Cool and bottle. Used in No Rest for the Wicked.
Recipe reference: https://t.co/zbC8LD8PSK
Musk of Infinite Allure — Hans Capon DLC
Ingredients: Water; sage ×1, marigold ×1, comfrey ×1, cave mushroom ×1.
Method: Grind sage and boil it 3 turns. Add marigold and comfrey, boil another turn, and cool. Add cave mushroom without reheating, and bottle.
Recipe reference: https://t.co/fW67KPzJed
Cut recipes — for completeness
These appear in the game data or recipe references, but are not normal working potions in regular play.
Dandelion Syrup — cut/unimplemented
Ingredients: Water; dandelion ×2, mint ×1, unimplemented honey ×1.
Method: Boil dandelion 1 turn. Add ground mint and boil another turn, then add the unimplemented honey and bottle. Regular edible honey cannot replace the unavailable ingredient.
Recipe reference: https://t.co/XWplHEsbuZ
Mind Enfeeblement (Dementia) — cut/unimplemented
Ingredients: Wine; thistle ×2, sage ×1.
Method: Boil thistle 1 turn, add ground sage, boil another turn, and distil. The cut potion has no implemented effect.
Recipe reference: https://t.co/rKNxOj235E
Tiredness (Drowsiness) — cut/unimplemented
Ingredients: Oil; poppy ×2, chamomile ×1.
Method: Boil poppy 1 turn. Add ground chamomile, boil another turn, and bottle. The cut potion has no implemented effect.
Recipe reference: https://t.co/6j3kdthA2h
Recipe notes checked against the Kingdom Come: Deliverance Wiki on October 3, 2026. Auto-brew timing reports: https://t.co/vmI89GviaZ
Just a few tips and tricks on Kingdom Come: Deliverance. Things that I didn't know at first and I'm just now finding out.
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