I was surprised how well the water shader turned out, and how much I fell in love with it. I am working on the lake so she/he can walk deeper into the lake and go up to their head, so they can still wade. I find this entire area of my game relaxing, I'm going to expand on it. Once I add music to the game I Might even change the music when they are around the lake area.
I also changed ALL of the interiors to load instead of seamless. So before the entire game world around you loaded exterior and interior. Then I realized a huge issue... the scaling didn't match. Interiors didn't have enough room so it wasn't working out well, so I either had to rescale the ENTIRE town, or make the interiors separate loadable areas. Then I started realizing I want the option to add basements, and other things inside the buildinds and it was going to be a nightmare. So after a bit of work I have entry/exit from exteriors STILL seamless but once you enter interiors they are their own locations, giving me almost infinite options for growth both interior and exterior. best decision I've made for the game since I started it, and I was struggling with that decision for several hours.
I was surprised how well the water shader turned out, and how much I fell in love with it. I am working on the lake so she/he can walk deeper into the lake and go up to their he…
· Other posts