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Another lab I'm working on is a supermarket simulator and I know that there's a lot of those already out there. They're a dime a dozen but I have my own vision for one that I've…

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Another lab I'm working on is a supermarket simulator and I know that there's a lot of those already out there. They're a dime a dozen but I have my own vision for one that I've had for a while. I'm going to be building out an experiment for that over the next few weeks and seeing how that turns out. I have a very specific idea: if I can build it out the way that I want, I may build an engine behind it that can serve as a simulation hub. When you load up the game you're not only getting a supermarket simulator but you can basically go into different types of simulators with shared assets and shared details. I can expand on it so there could be a restaurant simulator, a shopping simulator, and even a grocery store simulator, whatever it is. We can have multiple options and build that out in a way that shares assets and systems but each one is still its own experience. I got a lot of ideas. I may play around with that too. We'll see. I'm thinking about trying a couple of those out as well.

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