There's a variety of things that I'm wanting to work on over the last couple of months and I've been doing quite a number of things. A few of them I've also had quite a bit of feedback that I've wanted to give or conversations on a topic so I'm going to start doing some of that now.
The first thing I want to talk about is a game that I've been playing called Metro Exodus. I'm an old-school gamer. I've been gaming for probably 4 decades, damn near, a long time, all the way back to when my dad bought me an Atari. It was well after the Atari originally came out but I started on it late, and then all the systems as I was growing up. I played a lot and I ended up having a lot of insight into gaming, more than most people, because I played so many over so many years, over so many different systems and consoles.
There are a couple of things I really like about Metro Exodus so far that I want to talk about. The first one is that I love stories, more often than not. Going back to Tales of Symphonia, for example, and even looking at some of the new stuff that they're doing in this upcoming GTA 6, Exodus has a really interesting relationship system. It's very rudimentary but it's very interesting. You have a wife named Anna who is with you throughout the whole game, on and off. I don't want to spoil anything major but there's just a lot of stuff that happens with her: a lot of situations of you and her working together, or her getting in trouble and you saving the day, or vice versa, and they just form a very deep connection.
There are these little moments throughout the game where you find yourself on the train and you're just lying there on the train. She's lying in your lap and you can rub her shoulder and talk and connect. Sometimes they have these really long monologues that happen during these scenes where she'll be talking for 15, 20 minutes literally. It adds a little touch of detail, like you can be smoking a cigarette or drinking coffee while you're doing it. It's the same thing as when you go to talk to the captain or the admiral who's in the wheelchair later in the game. You can sit down with him and drink his tea (his radioactive tea) and smoke cigarettes. It's this little touch of the game I've not seen in a lot of other games and it's interesting. Especially when you're just sitting on the train, everything's running and the sound is perfect. She's lying there in your lap looking up at you and it's just part of the game, part of the feel of everything, and it really pulls you into the story. And then take that a step further. Later in the game you've got other scenarios where you are. Let me give you an example. There's one situation where I got to a new area and I cleared out about a dozen people and then they started surrendering like they sometimes do. I go up and I knock them unconscious.
One of them ended up shooting himself in the head because I went up above the ladder and I saw him. I heard a gunshot and right when I cleared the top he was just now falling after he shot himself, with the gun pointed toward his head from the ground.
Very cool detail built into the game that I've only seen happen once in all the time that I've been playing it. I've only done two playthroughs but still I'm just pretty fired up about this. I'm pretty fired up about the game in and of itself. I'm at the very end of it and I plan on beating it tonight. I'm planning on wrapping up the rest of the game tonight before I switch back to Two Point Museum. So far I absolutely loved it.
There's a variety of things that I'm wanting to work on over the last couple of months and I've been doing quite a number of things. A few of them I've also had quite a bit of f…
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